Day 2 complete

This commit is contained in:
2025-05-26 08:06:54 -05:00
parent 3ea4a7cb1c
commit 75ea19302a

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@@ -39,6 +39,7 @@ struct LevelTransition {
state: TransitionState,
direction: TransitionDirection,
}
/// Given two level inputs, return a LevelTransition of the state:
/// - `TransitionState::Bad` if the difference between
/// the levels is either 0 or great than 3
@@ -67,7 +68,8 @@ fn compare_levels(curr_level: i64, next_level: i64) -> LevelTransition {
return LevelTransition { state, direction };
}
fn is_report_safe_no_dampening(report: Vec<i64>) -> bool {
/// Tests if a report is safe
fn is_report_safe_no_dampening(report: &Vec<i64>) -> bool {
// Turn the report into a bunch of states for each adjacent pair in the report
let report: Vec<LevelTransition> = report
.windows(2)
@@ -99,118 +101,167 @@ fn is_report_safe_no_dampening(report: Vec<i64>) -> bool {
return true;
}
fn is_report_safe_with_dampening(report: Vec<i64>) -> bool {
let mut modified_report: Vec<Option<i64>> = vec![None];
let mut tmp_report: Vec<Option<i64>> = report.iter().map(|v| Some(*v)).collect();
modified_report.append(&mut tmp_report);
modified_report.push(None);
let mut transitions = Vec::new();
for window in modified_report.windows(3) {
let window_tuple = (window[0], window[1], window[2]);
let state = match window_tuple {
// We loop through in 3 value windows. We padded a None on
// either side of the vec to detect the ends of the report for special handling.
//
// If the middle value from the window could be removed to make that section of repo SAFE,
//mark as Dempened. We will use this later to determine if there's only a single dampened
//value we can remove to meet the dampening criteria.
(None, Some(curr), Some(next)) | (Some(curr), Some(next), None) => {
// Matched first or last element, which means we only have one check to do
// and we always return Dampened instead of Bad
let local_transition = compare_levels(curr, next);
if local_transition.state == TransitionState::Bad {
// shadow bad with dampened since can always
// remove the first and last element.
LevelTransition {
state: TransitionState::DampenedEnd,
..local_transition
}
} else {
local_transition
}
}
(Some(prev), Some(curr), Some(next)) => {
let first_transition = compare_levels(prev, curr);
let second_transition = compare_levels(curr, next);
if first_transition.state != TransitionState::Good
|| second_transition.state != TransitionState::Good
|| first_transition.direction != second_transition.direction
{
let jump_transition = compare_levels(prev, next);
if jump_transition.state == TransitionState::Good {
//println!("Dampening value window: {:?}", window_tuple);
// If we removed the middle value, we would be in a SAFE state, mark as DAMPENED
LevelTransition {
state: TransitionState::Dampened,
..jump_transition
}
} else {
// Removing the middle value does not help us. mark as BAD
LevelTransition {
state: TransitionState::Bad,
..jump_transition
}
}
} else {
// Both transitions are good and moving in the same directions, so we can return either.
second_transition
}
}
_ => panic!("This should never happen!"),
};
transitions.push(state);
/// Tests if a report is safe or code be made safe if you remove a single
/// level from the report
fn is_report_safe_with_dampening_brute_force(report: &Vec<i64>) -> bool {
if is_report_safe_no_dampening(&report) {
return true;
}
let (mut dampened_cnt, mut prev_direction) = match transitions[0].state {
TransitionState::Good => (0, transitions[0].direction),
TransitionState::Dampened | TransitionState::DampenedEnd => (1, transitions[1].direction),
TransitionState::Bad => {
panic!("This should never happen!");
// Loop through removing a single level to test all dampening combinations
for index in 0..report.len() {
let sub_report = [&report[0..index], &report[index + 1..]].concat();
if is_report_safe_no_dampening(&sub_report) {
return true;
}
}
};
for transition in &transitions {
match transition.state {
TransitionState::Good => {
if transition.direction != prev_direction {
println!(
"Failed for non matching direction: {:?} -> {:?}",
report, transitions
);
return false;
}
}
TransitionState::Dampened => {
dampened_cnt += 1;
if transition.direction != prev_direction {
println!(
"Failed for non matching direction: {:?} -> {:?}",
report, transitions
);
return false;
}
}
TransitionState::DampenedEnd => {
dampened_cnt += 1;
}
TransitionState::Bad => {
// If it's marked as bad we can't fix it by dampening, return false
return false;
}
}
// We can only dampen one value
if dampened_cnt > 1 {
println!(
"Failed for too much dampening: {:?} -> {:?}",
report, transitions
);
return false;
}
prev_direction = transition.direction;
}
true
}
// fn compare_levels_3(prev_level: i64, curr_level: i64, next_level: i64) -> LevelTransition {
// let first_transition = compare_levels(prev_level, curr_level);
// let second_transition = compare_levels(curr_level, next_level);
// if first_transition.state != TransitionState::Good
// || second_transition.state != TransitionState::Good
// || first_transition.direction != second_transition.direction
// {
// let jump_transition = compare_levels(prev_level, next_level);
// if jump_transition.state == TransitionState::Good {
// //println!("Dampening value window: {:?}", window_tuple);
// // If we removed the middle value, we would be in a SAFE state, mark as DAMPENED
// LevelTransition {
// state: TransitionState::Dampened,
// ..jump_transition
// }
// } else {
// // Removing the middle value does not help us. mark as BAD
// LevelTransition {
// state: TransitionState::Bad,
// ..jump_transition
// }
// }
// } else {
// // Both transitions are good and moving in the same directions, so we can return either.
// second_transition
// }
// }
// fn is_report_safe_with_dampening(report: Vec<i64>) -> bool {
// match report.len() {
// 0..=2 => return true,
// 3 => match compare_levels_3(report[0], report[1], report[2]).state {
// TransitionState::Good | TransitionState::Dampened | TransitionState::DampenedEnd => {
// return true;
// }
// TransitionState::Bad => return false,
// },
// 4.. => {
// let first_transition = compare_levels(report[0], report[1]);
// let (prev_transition, dampen_cnt) = match first_transition.state {
// TransitionState::Bad | TransitionState::Dampened | TransitionState::DampenedEnd => {
// // Damnpen first level
// let second_transition=compare_levels(report[1], report[2]);
// if second_transition.state != TransitionState::Good {
// // Already dampened
// return false
// }
// (second_transition, 1)
// },
// TransitionState::Good => {
// let second_transition = compare_levels_3(report[0], report[1], report[2]);
// },
// }
// }
// };
// }
// fn is_report_safe_with_dampening(report: Vec<i64>) -> bool {
// let mut modified_report: Vec<Option<i64>> = vec![None];
// let mut tmp_report: Vec<Option<i64>> = report.iter().map(|v| Some(*v)).collect();
// modified_report.append(&mut tmp_report);
// modified_report.push(None);
// let mut transitions = Vec::new();
// for window in modified_report.windows(3) {
// let window_tuple = (window[0], window[1], window[2]);
// let state = match window_tuple {
// // We loop through in 3 value windows. We padded a None on
// // either side of the vec to detect the ends of the report for special handling.
// //
// // If the middle value from the window could be removed to make that section of repo SAFE,
// //mark as Dempened. We will use this later to determine if there's only a single dampened
// //value we can remove to meet the dampening criteria.
// (None, Some(curr), Some(next)) | (Some(curr), Some(next), None) => {
// // Matched first or last element, which means we only have one check to do
// // and we always return Dampened instead of Bad
// let local_transition = compare_levels(curr, next);
// if local_transition.state == TransitionState::Bad {
// // shadow bad with dampened since can always
// // remove the first and last element.
// LevelTransition {
// state: TransitionState::DampenedEnd,
// ..local_transition
// }
// } else {
// local_transition
// }
// }
// (Some(prev), Some(curr), Some(next)) => compare_levels_3(prev, curr, next),
// _ => panic!("This should never happen!"),
// };
// transitions.push(state);
// }
// let (mut dampened_cnt, mut prev_direction) = match transitions[0].state {
// TransitionState::Good => (0, transitions[0].direction),
// TransitionState::Dampened | TransitionState::DampenedEnd => (1, transitions[1].direction),
// TransitionState::Bad => {
// panic!("This should never happen!");
// }
// };
// for transition in &transitions {
// match transition.state {
// TransitionState::Good => {
// if transition.direction != prev_direction {
// println!(
// "Failed for non matching direction: {:?} -> {:?}",
// report, transitions
// );
// return false;
// }
// }
// TransitionState::Dampened => {
// dampened_cnt += 1;
// if transition.direction != prev_direction {
// println!(
// "Failed for non matching direction: {:?} -> {:?}",
// report, transitions
// );
// return false;
// }
// }
// TransitionState::DampenedEnd => {
// dampened_cnt += 1;
// }
// TransitionState::Bad => {
// // If it's marked as bad we can't fix it by dampening, return false
// return false;
// }
// }
// // We can only dampen one value
// if dampened_cnt > 1 {
// println!(
// "Failed for too much dampening: {:?} -> {:?}",
// report, transitions
// );
// return false;
// }
// prev_direction = transition.direction;
// }
// true
// }
fn main() -> Result<(), Box<dyn Error>> {
// Handle command input
let args: Vec<String> = env::args().collect();
@@ -230,19 +281,14 @@ fn main() -> Result<(), Box<dyn Error>> {
for line in input_reader.lines() {
let line = line?;
let parsed_report: Vec<i64> = parse_report(&line)?;
if is_report_safe_no_dampening(parsed_report.clone()) {
if is_report_safe_no_dampening(&parsed_report) {
accumulator_no_dampening += 1;
}
if is_report_safe_with_dampening(parsed_report) {
if is_report_safe_with_dampening_brute_force(&parsed_report) {
accumulator_with_dampening += 1;
}
}
println!(
"test: {}",
is_report_safe_with_dampening(vec![1, 3, 2, 4, 5])
);
println!(
"Number of SAFE reports (No Dampening - Part 1): {}",
accumulator_no_dampening