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adventofcode2024/day_02/src/main.rs

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// https://adventofcode.com/2024/day/2
//
// run command: `cargo run ./input.txt`
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use std::env;
use std::error::Error;
use std::fs::File;
use std::io::{BufReader, prelude::*};
use std::str::FromStr;
/// Parse a report into a Vec<T>
fn parse_report<T>(line: &str) -> Result<Vec<T>, <T as FromStr>::Err>
where
T: FromStr,
{
let parsed_line = line
.split(char::is_whitespace)
.map(|v| v.parse())
.collect::<Result<Vec<T>, _>>()?;
Ok(parsed_line)
}
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#[derive(Eq, PartialEq, Copy, Clone, Debug)]
enum TransitionState {
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Good, // Good state
Bad, // Bad state
Dampened, // Could be removed to make a good state
DampenedEnd, // Could be removed to make a good state, end or start of report
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}
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#[derive(Eq, PartialEq, Copy, Clone, Debug)]
enum TransitionDirection {
Asc, // level is increasing
Desc, // level is decreasing
}
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#[derive(Debug)]
struct LevelTransition {
state: TransitionState,
direction: TransitionDirection,
}
/// Given two level inputs, return one of the following:
/// - `LevelTransitionState::Bad` if the difference between
/// the levels is either 0 or great than 3
/// - `LevelTransitionState::Asc` if the value from curr_level to next_level is increasing and it's not BAD
/// - `LevelTransitionState::Desc` if the value from curr_level to next_level is decreasing and it's not BAD
fn compare_levels(curr_level: i64, next_level: i64) -> LevelTransition {
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let level_diff = next_level - curr_level;
// If the diff is 0 or greater than 3, return bad state
let state = if level_diff == 0 || level_diff.abs() > 3 {
TransitionState::Bad
} else {
TransitionState::Good
};
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// If great than zero they are ascending
let direction = if level_diff > 0 {
TransitionDirection::Asc
} else {
TransitionDirection::Desc
};
return LevelTransition { state, direction };
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}
fn is_report_safe_no_dampening(report: Vec<i64>) -> bool {
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// Turn the report into a bunch of states for each adjacent pair in the report
let report: Vec<LevelTransition> = report
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.windows(2)
.map(|l| compare_levels(l[0], l[1]))
.collect();
// Setup the loop by checking the first start as a special case
let mut prev_transition = &report[0];
if prev_transition.state != TransitionState::Good {
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return false;
}
// Check each state
for level_transition in report[1..].iter() {
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// If bad, then it's just bad
if level_transition.state != TransitionState::Good {
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return false;
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}
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// If the states aren't the same as the prev, it must
// have changed direction
if level_transition.direction != prev_transition.direction {
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return false;
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}
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// Setup for next iteration
prev_transition = level_transition;
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}
return true;
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}
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fn is_report_safe_with_dampening(report: Vec<i64>) -> bool {
let mut modified_report: Vec<Option<i64>> = vec![None];
let mut tmp_report: Vec<Option<i64>> = report.iter().map(|v| Some(*v)).collect();
modified_report.append(&mut tmp_report);
modified_report.push(None);
let mut transitions = Vec::new();
for window in modified_report.windows(3) {
let window_tuple = (window[0], window[1], window[2]);
let state = match window_tuple {
// We loop through in 3 value windows. We padded a None on
// either side of the vec to detect the ends of the report for special handling.
//
// If the middle value from the window could be removed to make that section of repo SAFE,
//mark as Dempened. We will use this later to determine if there's only a single dampened
//value we can remove to meet the dampening criteria.
(None, Some(curr), Some(next)) | (Some(curr), Some(next), None) => {
// Matched first or last element, which means we only have one check to do
// and we always return Dampened instead of Bad
let local_transition = compare_levels(curr, next);
if local_transition.state == TransitionState::Bad {
// shadow bad with dampened since can always
// remove the first and last element.
LevelTransition {
state: TransitionState::DampenedEnd,
..local_transition
}
} else {
local_transition
}
}
(Some(prev), Some(curr), Some(next)) => {
let first_transition = compare_levels(prev, curr);
let second_transition = compare_levels(curr, next);
if first_transition.state != TransitionState::Good
|| second_transition.state != TransitionState::Good
|| first_transition.direction != second_transition.direction
{
let jump_transition = compare_levels(prev, next);
if jump_transition.state == TransitionState::Good {
//println!("Dampening value window: {:?}", window_tuple);
// If we removed the middle value, we would be in a SAFE state, mark as DAMPENED
LevelTransition {
state: TransitionState::Dampened,
..jump_transition
}
} else {
// Removing the middle value does not help us. mark as BAD
LevelTransition {
state: TransitionState::Bad,
..jump_transition
}
}
} else {
// Both transitions are good and moving in the same directions, so we can return either.
second_transition
}
}
_ => panic!("This should never happen!"),
};
transitions.push(state);
}
let (mut dampened_cnt, mut prev_direction) = match transitions[0].state {
TransitionState::Good => (0, transitions[0].direction),
TransitionState::Dampened | TransitionState::DampenedEnd => (1, transitions[1].direction),
TransitionState::Bad => {
panic!("This should never happen!");
}
};
for transition in &transitions {
match transition.state {
TransitionState::Good => {
if transition.direction != prev_direction {
println!(
"Failed for non matching direction: {:?} -> {:?}",
report, transitions
);
return false;
}
}
TransitionState::Dampened => {
dampened_cnt += 1;
if transition.direction != prev_direction {
println!(
"Failed for non matching direction: {:?} -> {:?}",
report, transitions
);
return false;
}
}
TransitionState::DampenedEnd => {
dampened_cnt += 1;
}
TransitionState::Bad => {
// If it's marked as bad we can't fix it by dampening, return false
return false;
}
}
// We can only dampen one value
if dampened_cnt > 1 {
println!(
"Failed for too much dampening: {:?} -> {:?}",
report, transitions
);
return false;
}
prev_direction = transition.direction;
}
true
}
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fn main() -> Result<(), Box<dyn Error>> {
// Handle command input
let args: Vec<String> = env::args().collect();
if args.len() != 2 {
panic!(
"{} must be run with a single argument of files name!",
&args[0]
)
}
let input_file_string = &args[1];
let input_file = File::open(input_file_string)?;
let input_reader = BufReader::new(input_file);
let mut accumulator_no_dampening = 0;
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let mut accumulator_with_dampening = 0;
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for line in input_reader.lines() {
let line = line?;
let parsed_report: Vec<i64> = parse_report(&line)?;
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if is_report_safe_no_dampening(parsed_report.clone()) {
accumulator_no_dampening += 1;
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}
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if is_report_safe_with_dampening(parsed_report) {
accumulator_with_dampening += 1;
}
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}
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println!(
"test: {}",
is_report_safe_with_dampening(vec![1, 3, 2, 4, 5])
);
println!(
"Number of SAFE reports (No Dampening - Part 1): {}",
accumulator_no_dampening
);
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println!(
"Number of SAFE reports (With Dampening - Part 2): {}",
accumulator_with_dampening
);
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Ok(())
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}